Anti-Hero / Anti-Villain: Depending on player choices, all three characters can be Badass Pacifist muscle who solve problems violently yet non-lethally, or murderous scumbags with enough redeeming qualities to still be rootable for.And the Adventure Continues: No matter what choices you pick, the ending of every campaign will always have the grifter move on to new adventures afterwards.Faux Affably Evil: Choosing to hurt and piss off as many people as you can while still somehow managing a diplomacy deck will lead you to be this.
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